Dave Neale: The Storyteller

Guest: Dave Neale
Career: Game Designer and Writer
Based: Home in Cambridge but also Nomadic
Website: www.dneale.com
Instagram: @davenealewriter

Episode Description

Dave Neale did the sensible thing. He studied English literature at university, got a PhD in psychology from Cambridge, became a Cambridge professor, and built a proper academic career. Then one evening, he rewrote the rules for an old Sherlock Holmes board game, not for money or career advancement, but just because he wanted to see people play it. He sent it to a publisher on a whim. That casual email changed everything.

Today, Dave designs narrative games whilst living nomadically across Europe. His work ranges from text-heavy narrative games as long as novels to jigsaw puzzle mechanics where you build maps piece by piece. I experienced one of his creations firsthand: a 36-hour murder mystery in a French castle that left me and the other guests absolutely stunned.

In this conversation, Dave shares his philosophy of play: making things because the process itself is worthwhile, not because you're demanding specific outcomes. We explore how childhood dreams of writing and travel got buried under "real life" practicality, how making a game just for fun accidentally became a career, and why following what's interesting leads somewhere interesting.

This is a masterclass in trusting that doing what you love will lead somewhere worthwhile.

Timestamps
00:00-00:27 Introduction
00:27-01:28 Guest introduction
01:28-02:06 Are you a nomad?
02:06-03:18 Writer and game designer
03:18-04:55 Story or game mechanics first?
04:55-06:31 Childhood dreams and routes
06:31-07:11 Travel fascination as kid
07:11-08:08 Discovering nomadism in 2016
08:08-11:22 2016 era vs post-pandemic nomadism
11:22-12:50 Power of play and nomad life
12:50-15:19 Play, bonding, and community
15:19-17:54 Psychology of play in groups
17:54-20:20 Play mindset: process over outcome
20:20-21:37 Game designer nomads
21:37-24:32 Location independence in game design
24:32-26:33 Cambridge researcher and professor
26:33-28:57 Sherlock Holmes game and first contract
28:57-30:28 Win-win philosophy and non-neediness
30:28-33:22 Second career path and future
33:22-34:04 Closing

About This Podcast
Real conversations with successful digital nomads who've built sustainable location-independent income. Strategic insights on how they transitioned, what income streams they built, and what they wish they'd known earlier. No travel tips or lifestyle fluff.  Host Ibi Malik helps ambitious professionals transition to nomadic careers without income sacrifice.

Host
Ibi Malik helps ambitious professionals transition to nomadic careers without income sacrifice.

To watch the video follow this link: https://youtu.be/nJvCTvB9g8U 

Follow for weekly episodes featuring professionals who've successfully built nomadic income streams.

Episode length: ~34 minutes
Published: 6th March 2026
Episode #8

 
Guest Reflection

The Storyteller Who Stopped Planning and Started Playing

I found myself talking with Dave at a co-living chateau in Normandy, the kind of place where conversations naturally drift towards the unconventional. He'd just run a murder mystery that took us 36 hours to solve, and I wanted to understand how someone goes from Cambridge University lecturer to creating intricate games whilst travelling the world.

His answer came down to one word: play.

Play as in trying things without demanding they become anything. Play as in doing what you love because the process itself matters. Play as in the opposite of strategic career planning.

It's the philosophy that accidentally gave him back the two childhood dreams he'd buried years ago.

The Dreams That Got Practical

As a kid, Dave dreamt of telling stories and travel. He wanted narratives and adventure.

"I remember as a kid having these ideas about travel and being fascinated by travel, just thinking about hiking across the UK or travelling around in a van. That travel idea was in my mind. The idea of the exoticness of travel and the people you might meet."

Then adolescence arrived with its practical questions. What will you study? What career makes sense? How will you support yourself?

"I guess it felt like a childhood idea that sort of faded out in my teens, and when I went to university and into adulthood, it became more like, oh yeah, in real life you pick a place and you live there and you do a job. It's more stable."

Real life. The phrase everyone uses when they mean conforming to what's sensible.

Dave went to university for English literature because he still wanted to write. Then graduated and hit the wall every creative hits: you can't just apply for a job as a novelist. Publishing doesn't work that way. You need something practical whilst you figure out the writing part.

So he did a PhD in psychology and went on to work at Cambridge University.

By that point, the childhood dreams were properly buried. He'd found his thing.

"I kind of thought, okay, I found my thing. I like research, I like science, academia and academic discussions and debates and philosophy."

The writing dream? Shelved. The travel dream? Occasionally thought about but never seriously pursued.

So he thought.

The Game He Made Just Because

Whilst working full-time at Cambridge, Dave discovered an old Sherlock Holmes board game. He loved the concept. Solving mysteries. Following clues. The intersection of storytelling and puzzles.

So he started writing new mysteries for it. Changed some of the rules. Made it work better. Created an entirely new version, essentially.

When I asked why, his answer was immediate: "I wanted to make it. I wanted to see people play it. I wanted to experience that. I didn't do it because I wanted money or because I wanted to change my job. I did it for the love of doing the thing."

He wasn't building towards anything. He was a full-time academic with a stable career. This was just something he did on the side because he enjoyed doing it.

Then he noticed a publisher was republishing the original Sherlock Holmes game. On a whim, he sent them his new mysteries. Casual email. No expectations. Just: I made these, if you're interested.

They were interested. They offered him a contract for his first game.

That email, sent without any strategic intent, became the pivot point that changed everything.

The Win-Win That Became a Career

Here's what makes Dave's story different from most career transition narratives.

He didn't position himself strategically. He didn't study the game design industry or build a portfolio or network at industry events. He made something he loved, shared it without demanding anything in return, and let the outcome be whatever it would be.

"It was almost a win-win. If I made those mysteries and made that game and it never changed my life, but I'd made it and I'd seen people play it, I'd felt great. I wouldn't have lost or failed or anything. And the fact it did completely change my life, even better."

Win if nothing happens beyond the satisfaction of making it. Win if it changes everything. That's the opposite of how career advice usually works.

Most advice is about optimising for outcomes. Build the right skills. Network strategically. Create work that demonstrates market value. Position yourself for opportunities.

Dave optimised for the process. He made something because making it felt meaningful. The outcome, becoming a published game designer, was bonus.

That first contract led to more. His niche became clear: writing and storytelling within games.

"My kind of niche in the game design world is writing and storytelling and combining games with stories and figuring out how best to tell a story through a game format."

The variety in game design keeps him interested. Every project requires different skills and approaches.

The Second Dream Returns

In 2016, during his PhD years, Dave discovered digital nomadism. The concept that you could work whilst travelling. That work and location didn't have to be permanently tied together.

That childhood fascination with travel, the one he'd dismissed as impractical, suddenly had a framework.

"I discovered the concept of digital nomadism. So that was in 2016 and went on one trip. I kind of knew about it, but I still wasn't in a place to really do it."

At first, he could only do short stints. Go to a co-living for a month. Return to Cambridge. Do it again later. He was still anchored to academia, still building the life that would eventually let him travel properly.

But even then, he knew. "It was calling to me the whole time. I just didn't set out to build my life around it that much, but I knew I wanted to do it if I could."

After leaving Cambridge and establishing himself as a game designer, the second dream became possible. He kept a room in Cambridge, somewhere to return to with his stuff. But he spent most of his time travelling.

Co-livings became his base. Writing mysteries and designing games from different countries. Meeting people. Experiencing the adventure that had called to him as a kid.

There's a connection between his play philosophy and nomadic life. Both require the same mindset. Play means trying things without demanding specific outcomes. Nomadism means going places without needing them to be perfect. Both require being comfortable with uncertainty. Both reward curiosity over control.

When I asked about being a nomad, there was a slight pause before he confirmed yes. The pause? "I do have a home base. I do have a place I rent in Cambridge, just like a room in a house that I keep so I can go back, and it has my stuff in it. But at least for the last couple of years, I have spent most of my time travelling."

He's not ideologically committed to pure nomadism any more than he's ideologically committed to one particular career path. He does what makes sense right now. Keeps a room because having a base feels important. Travels most of the time because that's what he wants. That openness, that willingness to try without fixating, works for both creating games and living nomadically.

Both childhood dreams. Writing stories. Travelling. The ones that got shelved as impractical. They're his life now.

Play as Philosophy

When Dave talks about play, he's not talking about being unserious. He's describing a fundamental approach to life and work.

"It's more like try things out, see where it goes. Not being too fixated on one particular thing."

Play means the activity itself is the point. You're not playing chess to become a grandmaster. You're playing because the game is interesting right now. The process is engaging. The outcome is secondary.

That's how he approached making the Sherlock Holmes game. Process as reward, not as investment. If nothing came from it beyond the satisfaction of making it, that was enough.

"I guess that has a playful element in it, right? Creating those first games, it was like a reward for me. The process was the point."

But the philosophy extends beyond individual projects. It's how he thinks about his entire career arc.

People sometimes ask if he'd return to academia. "In theory, I sort of would. I'm not sure I ever will." He's open to the possibility without fixating on it. He still consults on academic projects related to play or games occasionally. The connection exists.

But he's not planning his next five moves. He's following what interests him right now. Live events. Murder mysteries in physical spaces like the one we'd just played. Maybe co-living work. Maybe retreats. Maybe something else entirely.

"I'm looking at ways my life could kind of broaden to include different things. My work could include some of that. So I'm open to change without feeling particularly fixed on one particular direction."

That's play as life philosophy. Try things. See where they lead. Don't demand they become anything specific. Trust that following what's interesting leads somewhere worthwhile.

Stories You Don't Plan

Dave's current work is varied. Text-based narrative games. Physical puzzle games. The murder mystery we'd just played at the chateau, which took us 36 hours to solve.

He's interested in co-livings. Retreats. Live events. Ways his work could broaden. But he's not fixated on one specific plan.

"I'm looking at ways my life could kind of broaden to include different things. So I'm open to change without feeling particularly fixed on one particular direction."

The pattern is consistent. Do what's interesting. See where it leads. Trust that following curiosity leads somewhere worthwhile.

That's how childhood dreams buried under practical career choices resurface. Not through strategic ten-year plans. Through making things you love and seeing where they lead.

Both Dreams, Finally

Looking at Dave's life now, both childhood dreams are present. The writing and the travel. The ones dismissed as impractical.

He writes constantly. Creating narratives. Designing interactive stories. Figuring out how to let players shape their own journey.

And he travels. Co-livings. Meeting people. Experiencing the adventure that called to him as a kid.

"I love this thing, I do this thing. And here I am in this new world of game publishing that I hadn't actually expected to end up in."

Neither dream came back through strategic planning. They came back through play. Through making something just because he wanted to. Through following what interested him without demanding it become anything.

The win-win philosophy worked. Making the game was win enough. Having it change his life was winning again.

Sometimes the most practical thing you can do is stop being so practical. Make things because making them is worthwhile, not because they might lead somewhere.

The childhood dreams might be waiting. They might just need you to stop planning long enough to play.